module Base
{
    model Dakimakura1
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki1,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground1
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki1,
    }

	model WorldItem_Dakimakura1
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki1,
	}
	
	model DakimakuraFlip1
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki1,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip1
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki1,
	}

    model Dakimakura2
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki2,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground2
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki2,
    }

	model WorldItem_Dakimakura2
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki2,
	}
	
	model DakimakuraFlip2
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki2,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip2
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki2,
	}

    model Dakimakura3
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki3,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground3
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki3,
    }

	model WorldItem_Dakimakura3
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki3,
	}
	
	model DakimakuraFlip3
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki3,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip3
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki3,
	}

    model Dakimakura4
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki4,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground4
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki4,
    }

	model WorldItem_Dakimakura4
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki4,
	}
	
	model DakimakuraFlip4
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki4,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip4
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki4,
	}

    model Dakimakura5
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki5,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground5
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki5,
    }

	model WorldItem_Dakimakura5
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki5,
	}
	
	model DakimakuraFlip5
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki5,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip5
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki5,
	}

    model Dakimakura6
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki6,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground6
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki6,
    }

	model WorldItem_Dakimakura6
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki6,
	}
	
	model DakimakuraFlip6
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki6,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip6
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki6,
	}

    model Dakimakura7
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki7,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground7
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki7,
    }

	model WorldItem_Dakimakura7
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki7,
	}
	
	model DakimakuraFlip7
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki7,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip7
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki7,
	}

    model Dakimakura8
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki8,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground8
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki8,
    }

	model WorldItem_Dakimakura8
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki8,
	}
	
	model DakimakuraFlip8
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki8,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip8
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki8,
	}

    model Dakimakura9
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki9,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground9
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki9,
    }

	model WorldItem_Dakimakura9
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki9,
	}
	
	model DakimakuraFlip9
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki9,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip9
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki9,
	}

    model Dakimakura10
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki10,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground10
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki10,
    }

	model WorldItem_Dakimakura10
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki10,
	}
	
	model DakimakuraFlip10
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki10,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip10
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki10,
	}

    model Dakimakura11
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki11,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground11
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki11,
    }

	model WorldItem_Dakimakura11
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki11,
	}
	
	model DakimakuraFlip11
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki11,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip11
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki11,
	}

    model Dakimakura12
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki12,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground12
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki12,
    }

	model WorldItem_Dakimakura12
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki12,
	}
	
	model DakimakuraFlip12
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki12,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip12
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki12,
	}

    model Dakimakura13
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki13,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground13
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki13,
    }

	model WorldItem_Dakimakura13
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki13,
	}
	
	model DakimakuraFlip13
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki13,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip13
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki13,
	}

    model Dakimakura14
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki14,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground14
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki14,
    }

	model WorldItem_Dakimakura14
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki14,
	}
	
	model DakimakuraFlip14
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki14,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip14
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki14,
	}

    model Dakimakura15
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki15,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground15
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki15,
    }

	model WorldItem_Dakimakura15
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki15,
	}
	
	model DakimakuraFlip15
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki15,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip15
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki15,
	}

    model Dakimakura16
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki16,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground16
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki16,
    }

	model WorldItem_Dakimakura16
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki16,
	}
	
	model DakimakuraFlip16
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki16,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip16
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki16,
	}

    model Dakimakura17
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki17,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground17
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki17,
    }

	model WorldItem_Dakimakura17
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki17,
	}
	
	model DakimakuraFlip17
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki17,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip17
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki17,
	}

    model Dakimakura18
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki18,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground18
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki18,
    }

	model WorldItem_Dakimakura18
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki18,
	}
	
	model DakimakuraFlip18
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki18,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip18
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki18,
	}

    model Dakimakura19
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki19,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground19
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki19,
    }

	model WorldItem_Dakimakura19
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki19,
	}
	
	model DakimakuraFlip19
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki19,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip19
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki19,
	}

    model Dakimakura20
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki20,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground20
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki20,
    }

	model WorldItem_Dakimakura20
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki20,
	}
	
	model DakimakuraFlip20
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki20,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip20
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki20,
	}

    model Dakimakura21
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki21,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground21
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki21,
    }

	model WorldItem_Dakimakura21
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki21,
	}
	
	model DakimakuraFlip21
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki21,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip21
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki21,
	}

    model Dakimakura22
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki22,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground22
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki22,
    }

	model WorldItem_Dakimakura22
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki22,
	}
	
	model DakimakuraFlip22
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki22,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip22
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki22,
	}

    model Dakimakura23
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki23,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground23
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki23,
    }

	model WorldItem_Dakimakura23
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki23,
	}
	
	model DakimakuraFlip23
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki23,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip23
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki23,
	}

    model Dakimakura24
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki24,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground24
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki24,
    }

	model WorldItem_Dakimakura24
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki24,
	}
	
	model DakimakuraFlip24
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki24,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip24
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki24,
	}

    model Dakimakura25
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki25,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground25
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki25,
    }

	model WorldItem_Dakimakura25
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki25,
	}
	
	model DakimakuraFlip25
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki25,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip25
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki25,
	}

    model Dakimakura26
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki26,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground26
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki26,
    }

	model WorldItem_Dakimakura26
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki26,
	}
	
	model DakimakuraFlip26
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki26,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip26
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki26,
	}

    model Dakimakura27
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki27,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground27
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki27,
    }

	model WorldItem_Dakimakura27
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki27,
	}
	
	model DakimakuraFlip27
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki27,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip27
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki27,
	}

    model Dakimakura28
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki28,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground28
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki28,
    }

	model WorldItem_Dakimakura28
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki28,
	}
	
	model DakimakuraFlip28
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki28,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip28
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki28,
	}

    model Dakimakura29
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki29,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground29
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki29,
    }

	model WorldItem_Dakimakura29
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki29,
	}
	
	model DakimakuraFlip29
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki29,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip29
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki29,
	}

    model Dakimakura30
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki30,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground30
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki30,
    }

	model WorldItem_Dakimakura30
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki30,
	}
	
	model DakimakuraFlip30
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki30,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip30
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki30,
	}

    model Dakimakura31
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki31,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground31
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki31,
    }

	model WorldItem_Dakimakura31
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki31,
	}
	
	model DakimakuraFlip31
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki31,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip31
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki31,
	}

    model Dakimakura32
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki32,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground32
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki32,
    }

	model WorldItem_Dakimakura32
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki32,
	}
	
	model DakimakuraFlip32
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki32,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip32
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki32,
	}

    model Dakimakura33
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki33,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground33
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki33,
    }

	model WorldItem_Dakimakura33
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki33,
	}
	
	model DakimakuraFlip33
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki33,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip33
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki33,
	}

    model Dakimakura34
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki34,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground34
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki34,
    }

	model WorldItem_Dakimakura34
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki34,
	}
	
	model DakimakuraFlip34
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki34,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip34
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki34,
	}

    model Dakimakura35
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki35,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground35
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki35,
    }

	model WorldItem_Dakimakura35
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki35,
	}
	
	model DakimakuraFlip35
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki35,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip35
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki35,
	}

    model Dakimakura36
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki36,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground36
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki36,
    }

	model WorldItem_Dakimakura36
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki36,
	}
	
	model DakimakuraFlip36
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki36,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip36
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki36,
	}

    model Dakimakura37
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki37,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground37
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki37,
    }

	model WorldItem_Dakimakura37
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki37,
	}
	
	model DakimakuraFlip37
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki37,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip37
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki37,
	}

    model Dakimakura38
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki38,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground38
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki38,
    }

	model WorldItem_Dakimakura38
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki38,
	}
	
	model DakimakuraFlip38
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki38,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip38
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki38,
	}

    model Dakimakura39
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki39,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground39
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki39,
    }

	model WorldItem_Dakimakura39
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki39,
	}
	
	model DakimakuraFlip39
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki39,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip39
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki39,
	}

    model Dakimakura40
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki40,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground40
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki40,
    }

	model WorldItem_Dakimakura40
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki40,
	}
	
	model DakimakuraFlip40
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki40,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip40
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki40,
	}

    model Dakimakura41
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki41,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground41
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki41,
    }

	model WorldItem_Dakimakura41
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki41,
	}
	
	model DakimakuraFlip41
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki41,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip41
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki41,
	}

    model Dakimakura42
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki42,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground42
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki42,
    }

	model WorldItem_Dakimakura42
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki42,
	}
	
	model DakimakuraFlip42
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki42,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip42
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki42,
	}

    model Dakimakura43
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki43,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground43
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki43,
    }

	model WorldItem_Dakimakura43
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki43,
	}
	
	model DakimakuraFlip43
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki43,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip43
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki43,
	}

    model Dakimakura44
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki44,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground44
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki44,
    }

	model WorldItem_Dakimakura44
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki44,
	}
	
	model DakimakuraFlip44
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki44,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip44
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki44,
	}

    model Dakimakura45
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki45,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground45
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki45,
    }

	model WorldItem_Dakimakura45
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki45,
	}
	
	model DakimakuraFlip45
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki45,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip45
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki45,
	}

    model Dakimakura46
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki46,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground46
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki46,
    }

	model WorldItem_Dakimakura46
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki46,
	}
	
	model DakimakuraFlip46
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki46,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip46
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki46,
	}

    model Dakimakura47
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki47,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground47
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki47,
    }

	model WorldItem_Dakimakura47
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki47,
	}
	
	model DakimakuraFlip47
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki47,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip47
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki47,
	}

    model Dakimakura48
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki48,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground48
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki48,
    }

	model WorldItem_Dakimakura48
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki48,
	}
	
	model DakimakuraFlip48
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki48,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip48
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki48,
	}

    model Dakimakura49
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki49,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground49
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki49,
    }

	model WorldItem_Dakimakura49
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki49,
	}
	
	model DakimakuraFlip49
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki49,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip49
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki49,
	}

    model Dakimakura50
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki50,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground50
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki50,
    }

	model WorldItem_Dakimakura50
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki50,
	}
	
	model DakimakuraFlip50
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki50,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip50
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki50,
	}

    model Dakimakura51
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki51,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground51
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki51,
    }

	model WorldItem_Dakimakura51
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki51,
	}
	
	model DakimakuraFlip51
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki51,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip51
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki51,
	}

    model Dakimakura52
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki52,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground52
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki52,
    }

	model WorldItem_Dakimakura52
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki52,
	}
	
	model DakimakuraFlip52
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki52,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip52
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki52,
	}

    model Dakimakura53
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki53,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground53
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki53,
    }

	model WorldItem_Dakimakura53
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki53,
	}
	
	model DakimakuraFlip53
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki53,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip53
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki53,
	}

    model Dakimakura54
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki54,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground54
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki54,
    }

	model WorldItem_Dakimakura54
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki54,
	}
	
	model DakimakuraFlip54
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki54,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip54
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki54,
	}

    model Dakimakura55
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki55,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground55
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki55,
    }

	model WorldItem_Dakimakura55
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki55,
	}
	
	model DakimakuraFlip55
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki55,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip55
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki55,
	}

    model Dakimakura56
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki56,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground56
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki56,
    }

	model WorldItem_Dakimakura56
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki56,
	}
	
	model DakimakuraFlip56
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki56,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip56
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki56,
	}

    model Dakimakura57
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki57,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground57
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki57,
    }

	model WorldItem_Dakimakura57
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki57,
	}
	
	model DakimakuraFlip57
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki57,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip57
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki57,
	}

    model Dakimakura58
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki58,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground58
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki58,
    }

	model WorldItem_Dakimakura58
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki58,
	}
	
	model DakimakuraFlip58
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki58,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip58
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki58,
	}

    model Dakimakura59
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki59,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground59
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki59,
    }

	model WorldItem_Dakimakura59
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki59,
	}
	
	model DakimakuraFlip59
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki59,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip59
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki59,
	}

    model Dakimakura60
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki60,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground60
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki60,
    }

	model WorldItem_Dakimakura60
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki60,
	}
	
	model DakimakuraFlip60
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki60,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip60
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki60,
	}

    model Dakimakura61
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki61,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground61
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki61,
    }

	model WorldItem_Dakimakura61
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki61,
	}
	
	model DakimakuraFlip61
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki61,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip61
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki61,
	}

    model Dakimakura62
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki62,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground62
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki62,
    }

	model WorldItem_Dakimakura62
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki62,
	}
	
	model DakimakuraFlip62
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki62,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip62
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki62,
	}

    model Dakimakura63
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki63,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground63
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki63,
    }

	model WorldItem_Dakimakura63
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki63,
	}
	
	model DakimakuraFlip63
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki63,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip63
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki63,
	}

    model Dakimakura64
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki64,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground64
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki64,
    }

	model WorldItem_Dakimakura64
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki64,
	}
	
	model DakimakuraFlip64
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki64,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip64
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki64,
	}

    model Dakimakura65
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki65,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground65
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki65,
    }

	model WorldItem_Dakimakura65
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki65,
	}
	
	model DakimakuraFlip65
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki65,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip65
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki65,
	}

    model Dakimakura66
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki66,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground66
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki66,
    }

	model WorldItem_Dakimakura66
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki66,
	}
	
	model DakimakuraFlip66
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki66,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip66
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki66,
	}

    model Dakimakura67
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki67,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground67
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki67,
    }

	model WorldItem_Dakimakura67
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki67,
	}
	
	model DakimakuraFlip67
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki67,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip67
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki67,
	}

    model Dakimakura68
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki68,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground68
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki68,
    }

	model WorldItem_Dakimakura68
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki68,
	}
	
	model DakimakuraFlip68
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki68,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip68
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki68,
	}

    model Dakimakura69
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki69,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground69
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki69,
    }

	model WorldItem_Dakimakura69
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki69,
	}
	
	model DakimakuraFlip69
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki69,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip69
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki69,
	}

    model Dakimakura70
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki70,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground70
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki70,
    }

	model WorldItem_Dakimakura70
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki70,
	}
	
	model DakimakuraFlip70
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki70,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip70
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki70,
	}

    model Dakimakura71
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki71,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground71
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki71,
    }

	model WorldItem_Dakimakura71
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki71,
	}
	
	model DakimakuraFlip71
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki71,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip71
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki71,
	}

    model Dakimakura72
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki72,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground72
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki72,
    }

	model WorldItem_Dakimakura72
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki72,
	}
	
	model DakimakuraFlip72
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki72,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip72
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki72,
	}

    model Dakimakura73
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki73,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground73
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki73,
    }

	model WorldItem_Dakimakura73
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki73,
	}
	
	model DakimakuraFlip73
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki73,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip73
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki73,
	}

    model Dakimakura74
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki74,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground74
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki74,
    }

	model WorldItem_Dakimakura74
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki74,
	}
	
	model DakimakuraFlip74
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki74,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip74
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki74,
	}

    model Dakimakura75
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki75,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground75
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki75,
    }

	model WorldItem_Dakimakura75
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki75,
	}
	
	model DakimakuraFlip75
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki75,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip75
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki75,
	}

    model Dakimakura76
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki76,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground76
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki76,
    }

	model WorldItem_Dakimakura76
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki76,
	}
	
	model DakimakuraFlip76
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki76,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip76
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki76,
	}

    model Dakimakura77
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki77,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground77
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki77,
    }

	model WorldItem_Dakimakura77
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki77,
	}
	
	model DakimakuraFlip77
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki77,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip77
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki77,
	}

    model Dakimakura78
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki78,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground78
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki78,
    }

	model WorldItem_Dakimakura78
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki78,
	}
	
	model DakimakuraFlip78
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki78,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip78
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki78,
	}

    model Dakimakura79
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki79,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground79
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki79,
    }

	model WorldItem_Dakimakura79
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki79,
	}
	
	model DakimakuraFlip79
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki79,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip79
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki79,
	}

    model Dakimakura80
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki80,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground80
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki80,
    }

	model WorldItem_Dakimakura80
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki80,
	}
	
	model DakimakuraFlip80
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki80,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip80
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki80,
	}

    model Dakimakura81
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki81,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground81
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki81,
    }

	model WorldItem_Dakimakura81
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki81,
	}
	
	model DakimakuraFlip81
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki81,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip81
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki81,
	}

    model Dakimakura82
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki82,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground82
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki82,
    }

	model WorldItem_Dakimakura82
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki82,
	}
	
	model DakimakuraFlip82
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki82,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip82
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki82,
	}

    model Dakimakura83
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki83,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground83
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki83,
    }

	model WorldItem_Dakimakura83
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki83,
	}
	
	model DakimakuraFlip83
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki83,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip83
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki83,
	}
	
	model Dakimakura84
    {
        mesh = Weapons/2Handed/daki,
        texture = dakimakura/daki84,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
    }

    model DakiArmor_ground84
    {
        mesh = static/dakiarmor_ground,
        texture = dakimakura/daki84,
    }

	model WorldItem_Dakimakura84
	{
		mesh = WorldItems/WorldItem_daki,
		texture = dakimakura/daki84,
	}
	
	model DakimakuraFlip84
	{
		mesh = Weapons/2Handed/daki_flip,
		texture = dakimakura/daki84,
		
		attachment shovel_back
		{
			offset = -0.0060 0.5810 0.0550,
			rotate = -178.0000 0.0000 4.0000,
		}

		attachment shovel_back_bag
		{
			offset = 0.0730 0.5430 0.0540,
			rotate = 180.0000 0.0000 -3.0000,
		}
	}
	
	model WorldItem_DakimakuraFlip84
	{
		mesh = WorldItems/WorldItem_daki_flip,
		texture = dakimakura/daki84,
	}
}